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New Work

UE4: New Work: Text

Fixed Camera for Cut-Scenes

This is part of my new work for my portfolio.

I have implemented the ability to switch camera angles during gameplay. This was inspired by the older Resident Evil games which included a fixed camera to limit the player’s sight. Additionally, fixed cameras can also be used whilst the player is idle or for cut-scenes which is why they are so important during game design.

UE4: New Work: Text
All Videos
UE4: New Work: Videos

Final Year Project

The video below is my final year project. I decided to create a horror game based on the witch trials. I focused on creating some horror mechanics and ensuring my level design provides tension whilst the player is navigating throughout the map to escape.

UE4: New Work: Text
All Videos
UE4: New Work: Videos

Unreal Engine Projects

UE4: New Work: Text
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Planning

Collating My Ideas

Before I started developing The Blade Itself in Unreal Engine, I created a mind-map in Coggle to collate all of my ideas which I could potentially use. Many of these ideas are mechanics and story-driven elements which can bring the game together to maintain the player's engagement. It is important to mention, I was inspired by the game Demon's Souls and Dead by Daylight which influenced many of my ideas.

UE4: New Work: Image

The Blade Itself RPG

Development Stages

"The Blade Itself" is a third-person survival horror RPG, compatible for PC. It is based off the world of the 2006 fantasy-fiction novel The Blade Itself written by Joe Abercrombie. My goal is to immerse the player into the world of "The Blade Itself" and let the player play in Logen's perspective to understand that he is not only both a philosophical warrior and an infamous, ruthless barbarian but also shows a willingness to change. The game will have many mechanics for the player to learn which will make the gameplay experience a lot more engaging and cause the player to feel more immersed whilst playing. To create this game, I used Udemy as a way for me to learn how to use blueprints in Unreal Engine and to create unique game mechanics which were inspired by the Demon's Souls games such as a regeneration campfire and a unique combat system.

First Project

I began creating The Blade Itself RPG using Unreal Engine along with the assistance of YouTube tutorials. I added a flamethrower attack mechanic and enemy. However, during the testing and development process involved in the production, I didn’t feel confident with the progress of the initial project. I decided to restart the entire concept from the ground up with a different idea and formative plan. With the assistance of additional learning resources, I looked to improve and enhance the original concept with new ideas and techniques with assistance of Paragon asset packs.

Beginning of Development

This is the beginning of the development of "The Blade Itself." In the video, I talk about the progress I have made and my future development plans for the RPG.

UE4: New Work: Projects
All Videos
UE4: New Work: Videos

Unreal Engine

Development Showcase

Before I started developing the action RPG in Unreal Engine, I imported the Greystone Tough character model into Blender to disconnect the shield and sword rig from the skeleton so the player can equip and unequip items.

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From here, I imported the sword, shield and character skeleton separately into Unreal Engine to begin programming.

UE4: New Work: Portfolio
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